Slipping the DRM stranglehold

Apr 17, 2009 2:59 PM, By Carolyn Schuk

             

In March, Vodaphone signed with Universal Music Group, Sony Music Entertainment and EMI Music to offer its tracks and albums free of digital rights management (DRM). This month, after some arm-wrestling, Apple convinced labels to allow iPhone users to download all iTunes tracks over a 3G connection in a DRM-free format.

Now, video game producer and distributor Valve — whose titles include “Half-Life 2,” “Counter-Strike” and “Team Fortress” — is knocking out DRM with its custom executable generation (CEG). With CEG, a unique identifier in each copy of the game ties the copy to the user, not the device it’s accessed through.

 Related Articles

DRM technology
Enable mobile video content with DRM...

Apple iTunes removes copy protection
Three of the four major music labels began selling music through iTunes without digital rights management software last week...

It's certainly laudable to stop punishing the paying customers for the pirates’ sins, but you've got to wonder, how long before pirates crack CEG and provoke another round of punishing the innocent? Another question is whether developers and publishers will trust the CEG/Steamworks feature enough not to bundle their other anti-piracy with their games.

It looks like the death of DRM will be the next big thing — and perhaps a good thing, too. Robbee Minicola, CEO of Australia and New Zealand TiVo licensee Hybrid TV, lays the blame for hybrid TV piracy at the industry’s door for failing to design content delivery around end users — a chain in which viewers start with prime time broadcast, move on to catch up services such as TiVo and on-demand, and then to multichanneling and archived resources, connecting via the most convenient device, e.g. the big screen TV in the living room, the mobile phone while riding to the airport and the laptop while waiting for the plane. And it's undeniable that pirated "warez" do meet customer requirements.

That DRM was a misbegotten love child of a greedy assumption that users would sit still for buying the same content many times over and the insulting presumption of user guilt fits Juniper Research’s Windsor Holden’s view as well. Holden says efforts to keep users out of the warez market are better served by “removing the DRM hurdle from the equation and effectively saying: if you’ve purchased this track once, then you won’t need to purchase it again in any format for any of your devices.”

Have comments or questions about this article? Post a comment or visit our Forum and start a discussion.




Want to use this article?
Click here for options!
Get Copyright Clearance

Share this article

blog comments powered by Disqus

 


Current Issue

A view from the top

January 2012

Some of broadcast's brightest reveal where the industry is headed.

Read More articles...

Related Newsletter

RF Update
provides readers with news on DTV-related issues including: FCC actions, industry news and station build-out updates.

Related Posts


Confused about the terminology in an article? Find definitions of common terms and abbreviations in Broadcast Engineering's Glossary.

 


Submit your product for our NAB coverage.

Resources

Broadcast Engineering Newsletters Broadcast Engineering Essential Guides Broadcast Engineering White Papers Broadcast Engineering Videos Broadcast Engineering Podcasts Broadcast Engineering Industry Calendar

Industry Calendar

Broadcast Engineering Glossary of Terms

Glossary

Broadcast Engineering RSS feed

RSS

Interactive Media

Broadcast Engineering Webinars Broadcast Engineering Training Broadcast Engineering Blogs Broadcast Engineering Mobile Apps Broadcast Engineering on Facebook

Facebook

Broadcast Engineering JobZone

JobZone

Broadcast Engineering BE Roll

Blog

Featured Products

A Broadcaster's Guide To Camera & Lens Technology

A Broadcaster's Guide To Camera & Lens TechnologyThis eBook provides both new and veteran shooters an in-depth understanding of the technology that lies between the camera lens and the recording medium and how to maximize a camera's performance.

File Based Technology and Workflow

File Based Technology and WorkflowFile-based technologies have replaced video tape methods for a majority of production and broadcast operations. The worlds of AV and IT are coalescing to create new methods and workflows for media

Digital Television Fundamentals

Digital Television FundamentalsThis course, written by broadcast engineer Phil Cianci, provides a basic tutorial platform on the hows and whys of ATSC digital operation.

Video Compression, Editing and Displays

Video Compression, Editing and DisplaysVideo compression, editing and displays is an in-depth tutorial on MPEG compression technology, editing MPEG content and evaluating color video monitors written by long-time video expert, trainer and writer Steve Mullen, Ph. D.

 

 

Sound Off Podcasts

Erik Moreno, co-general manager of the Mobile Content Venture

MCV racks up successes on way to bright mobile DTV future

2012 will be the year of mobile DTV. That’s the view of Erik Moreno, who along with Salil Dalvi, senior VP for Mobile Platform Development at NBC Universal, is co-general manager of the Mobile Content Venture.

Danny Wilson

OTT year in review

Hear snippets of podcast interviews done throughout 2011 with Pat McDonough of The Nielsen Company, Glen Friedman of Ideas & Solutions!, Danny Wilson of Pixelmetrix and Greg Herman of Watch TV. Pictured is Danny Wilson, Pixelmetrix.

 

Broadcast Engineering Digital Reference Guide

Browse Back Issues

Back to Top