Globo News migrates to
a file-based workflow,
increasing productivity
Globo TV in Brazil faced the challenge
of deciding the best way
to migrate from its tape-based
workfl ow to a fi le-based one. The
network chose its 24-hour news channel, Globo
News, to be the host of an experimental
and innovative tapeless implementation.
The main priority for the network was reliability
and redundancy to provide uninterrupted
programming and to establish ingest
servers with local storage for backups, and
standalone playout servers that could operate
independently of the system. The same playout
servers also had to receive multiple simultaneous
streams faster than real time.
The system had to use a high-quality, lowres
fi le format with jog/shuttle operation,
frame accuracy and allow access to these fi les
while recording. It also had to be fl exible to
support multiple fi le formats and all AV effects.
It needed an integrated logging system
for news and sports programs to allow collaborative
work between the archive and news
production teams, and needed to be able to
keep the original bit stream of the video from
ingest to playout, except on the segments
where effects were applied, to avoid cascading
compression and decompression processes.
Finally, the system needed to completely integrate
with Sony XDCAM.
Based on these concepts, two independent,
yet integrated, systems were implemented.
One was designed for the daily operation of
Globo News and the other system was implemented
to be used during the 2006 FIFA
World Cup. The two systems consisted of 14
ingest machines; fi ve low-res editing suites;
one high-res editing suite; 20 desktops for
browsing low-res materials, with the capacity
to export them directly to the playouts without
rendering; two desktops for real-time logging;
and storage with 900 hours (at 40Mb IFrame)
in a fully mirrored confi guration.
The system operates transparently with
MPEG-2 AVI/MXF (high-res) and Windows
Media/MPEG-4 (low-res). The renders are
MPEG-2 bit stream aware, so the original bit
stream remains unchanged on the fi nal fi les
without recompression.
Logging interfaces were implemented, with
a GUI heavily based on icons that allowed for
real-time logging. As a result, it was common
to produce more than 500 clips for each game.
Queries like “+Ronaldo +goal +replay” were
not only fast, but also retrieved every matching
video with the starting point of play at a
corresponding event.
The implementation required intense
training and continuous monitoring of the
workfl ow changes. The project resulted in an
improvement of the overall technical quality
and a huge increase in productivity. The same
team now produces up to three times more
edited materials for the channel. |