What is in this article?:
- Covering sports with cellular bonded video
- Typical bit rates
Cellular-based bonded uplink is becoming a frequent sight in sports venues. By using portable devices that bond together multiple 3G, 4G and other data connections, broadcasters can now quickly transmit live video from anywhere at lower costs than traditional uplink solutions, as well as transmit on the move or inside structures without line-of-sight or cabling restrictions. This has led to a variety of applications, such as transmitting a much greater number of live varsity games, sports news hits from the road, complete live press conferences and previously impossible live footage from inside locker rooms, golf courses, race tracks and more.
However, while allowing greater flexibility and lower costs, it is also important to understand limitations of transmitting over public cellular networks, and to use the technology in ways that produce the best results.
How it works
Bonded cellular video technology is an aggregation technique designed to group several physical links into one logical link. This provides fault-tolerance and high-speed links between the aggregation device and its paired bonding server.
The technology enables the use of several links (from two to 32) and combines them to create increased bandwidth and the data/video trunk. Should links fail, the bonding technology automatically redistributes traffic across remaining links. Automatic redistribution is done in typically less than 100ms, so no outage is noticed. In practice, a number of separate cellular or other data connections — which, individually, may not be very robust — are combined into a bigger pipe. This pipe can transmit despite any temporary individual lost connections to the cell tower or lost packets on the way to the server, for example. Data connections can include 3G and 4G modems across most major U.S. cellular carriers, as well as Wi-Fi, WiMAX, Ethernet and even portable satellite links.
The bonding device encodes video coming from a camera or a field switcher, dices it into multiple data packets and transmits each group of packets through a different modem or carrier. Information travels through cellular towers and the public Internet, and arrives in a receiver that recombines data into raw video again and then outputs it to a studio switcher (for on-air) or transcodes and sends it to a content delivery network (for online).

