SMPTE prepares for 3-D to the home

May 18, 2009 12:21 PM, By Michael Grotticelli

             
Wendy Aylsworth, vice president of engineering, is overseeing the largest task force in SMPTE history.

Wendy Aylsworth, vice president of engineering, is overseeing the largest task force in SMPTE history.

While the debate continues on whether consumers are willing to buy new HDTV sets and wear funky glasses in their living rooms to view 3-D content, the Society of Motion Picture & Television Engineers (SMPTE) is preparing for the future of television.

The success of stereoscopic 3-D technology for feature films in movie theaters over the past year has prompted a growing discussion within the broadcast industry — including everyone from terrestrial networks to Internet-only content providers — to figure out how to bring those high-resolution, bandwidth-hungry movies and special events to consumers' homes. The recent NAB convention featured numerous panels and technology papers dedicated to it.

In the middle of this discussion is the SMPTE organization, which formed a special task force last summer representing multiple industries, from consumer electronics manufacturers to the brightest broadcast engineers, to look into it. They comprise what Wendy Aylsworth, vice president of engineering for SMPTE, called the largest collection of individuals working on a task force within SMPTE.

Aylsworth oversees all of the organization's standards development, including the group that, over the past six months, investigated how to get 3-D into the living room. Their exhaustive report, entitled "Report of SMPTE Task Force on 3D to the Home," details several different scenarios for delivering and viewing 3-D content in the home — from over-the-air broadcast to high-capacity removable media, including a new generation of dual-sided Blu-ray DVD.

The task force's mission was to define what standards would be needed to establish the adoption of stereoscopic A/V content from content mastering to consumption in the home via multiple types of distribution channels There's also talk of downconverting 3-D content to support display on portable and mobile devices.

The group started in August of 2008 and at the NAB show in April released its report, which has been published and is available on the SMPTE Web site. The development of a "home master" that would be distributed after post production is the first step in the 3-D broadcast chain.

The home master would be used to extract different formatted versions for all of the various distribution platforms now available (including broadband and fixed media). It would also provide a reference to help broadcasters understand what type of content they are getting and how it should be handled. The goal is to have the resolution and synchronized images look as good in the home as they do on a monitor in post production.

Now, the next step for SMPTE is to gather industry consensus on the report and begin the process for creating a universal standard. SMPTE members are encouraged to download the SMPTE requirements report and provide feedback.

Aylsworth said that there is a combination of market forces that are now driving the need for a set of defined specifications for how to produce and distribute content that can be viewed either with special polarized glasses or without. Interest has come from both movie studios in programmed content and broadcasters in "special events" for live sports and entertainment telecasts. A number of real-world trials to theaters thus far have resulted in positive viewer feedback, albeit it with little real profit for those involved.

"The current success of 3-D movies in the theater the past year has been one of the biggest reasons why the [entertainment] industry is interested in bringing this excitement into the home," Aylsworth said. "The technology for producing 3-D content has been around for a while, in various forms, but in the past there have been difficulties getting the right combination of technology and human visual systems to perceive 3-D comfortably. That was true in the film analog world. The digital cinema world has caused a lot of those issues to go away and we're seeing consumers really taking a liking to 3-D content."

Virtually everyone involved in the broadcast chain, from content creation to compression and on to the home, was represented on the SMPTE 3-D task force. SMPTE's role now is to get the conversation started, focus on a number of the details associated with the various broadcast steps along the way, and ultimately define a 3-D home master content standard. Defining the requirements for a 3-D home master was a critical first step.

Aylsworth said she's spoken to many organizations that are waiting to see if one technology platform catches on before they commit their content and economic resources to 3-D.




Want to use this article?
Click here for options!
Get Copyright Clearance

Share this article

blog comments powered by Disqus

 


Current Issue

A view from the top

January 2012

Some of broadcast's brightest reveal where the industry is headed.

Read More articles...

Related Newsletter

HD Technology Update
A twice-monthly newsletter covering high definition technology through example applications.

Related Posts


Confused about the terminology in an article? Find definitions of common terms and abbreviations in Broadcast Engineering's Glossary.

 


Submit your product for our NAB coverage.

Resources

Broadcast Engineering Newsletters Broadcast Engineering Essential Guides Broadcast Engineering White Papers Broadcast Engineering Videos Broadcast Engineering Podcasts Broadcast Engineering Industry Calendar

Industry Calendar

Broadcast Engineering Glossary of Terms

Glossary

Broadcast Engineering RSS feed

RSS

Interactive Media

Broadcast Engineering Webinars Broadcast Engineering Training Broadcast Engineering Blogs Broadcast Engineering Mobile Apps Broadcast Engineering on Facebook

Facebook

Broadcast Engineering JobZone

JobZone

Broadcast Engineering BE Roll

Blog

Featured Products

A Broadcaster's Guide To Camera & Lens Technology

A Broadcaster's Guide To Camera & Lens TechnologyThis eBook provides both new and veteran shooters an in-depth understanding of the technology that lies between the camera lens and the recording medium and how to maximize a camera's performance.

File Based Technology and Workflow

File Based Technology and WorkflowFile-based technologies have replaced video tape methods for a majority of production and broadcast operations. The worlds of AV and IT are coalescing to create new methods and workflows for media

Digital Television Fundamentals

Digital Television FundamentalsThis course, written by broadcast engineer Phil Cianci, provides a basic tutorial platform on the hows and whys of ATSC digital operation.

Video Compression, Editing and Displays

Video Compression, Editing and DisplaysVideo compression, editing and displays is an in-depth tutorial on MPEG compression technology, editing MPEG content and evaluating color video monitors written by long-time video expert, trainer and writer Steve Mullen, Ph. D.

 

 

Sound Off Podcasts

Erik Moreno, co-general manager of the Mobile Content Venture

MCV racks up successes on way to bright mobile DTV future

2012 will be the year of mobile DTV. That’s the view of Erik Moreno, who along with Salil Dalvi, senior VP for Mobile Platform Development at NBC Universal, is co-general manager of the Mobile Content Venture.

Danny Wilson

OTT year in review

Hear snippets of podcast interviews done throughout 2011 with Pat McDonough of The Nielsen Company, Glen Friedman of Ideas & Solutions!, Danny Wilson of Pixelmetrix and Greg Herman of Watch TV. Pictured is Danny Wilson, Pixelmetrix.

 

Broadcast Engineering Digital Reference Guide

Browse Back Issues

Back to Top