ESPN live production goes tapeless

Feb 23, 2007 8:00 AM

             

The EVS XT[2] server is at the heart of ESPN's move away from videotape for producing its live, multivenue events. Pictured is an edit suite set up on-site in a hotel conference room.

ESPN's recent live coverage of the 11th annual Winter X Games from Aspen, CO, was more that just a spectacle of athletic prowess in the snow. It also provided the opportunity to experiment with a virtually tapeless post-production environment, providing a template for how most remote events will be produced in the future.

Perhaps the biggest feat was putting together a system that equaled a traditional all-digital studio environment. The technology was not new — video servers, nonlinear edit systems and a shared storage environment — but it has rarely been used with such tight integration and technical sophistication.

Material from each event was captured on Sony BVP-900 hard cameras and BVP-950 hand-helds with an assortment of Canon lenses at three venues via on-site production trucks (ND-2, SS-12 and SS-16) provided by NEP Supershooters. This footage was stored locally on EVS XT servers. Program feeds, wow reels and melts were transferred via XFile network to the main production truck (SS-25) that served the anchor elements of the on-site broadcast center. This center also included a core signal routing framework that was set up by NMT Productions, with Bexel Broadcast Services providing additional XFile and IP Director facilities within several NLE edit rooms built out in conference rooms in The Inn at Aspen hotel. The truck housed 11 EVS XT[2] servers that stored and transferred the material as Motion JPEG files. Both clean and dirty program records were also recorded on the truck's XT[2] servers.

Inside the hotel portion of the broadcast center, 18 EVS IP Directors and three EVS XFile archive devices were set up in edit bays, screening rooms and at logging stations. These devices served multiple functions — transferring media between venue mobile units and the broadcast center mobile unit, moving media between the EVS network to the AVID unity network and logging the raw programs and ISO feeds from the individual venue. Additionally, these stations could transfer media between the active EVS storage network and a 9TB Windows-based server with the combined capacity of 30 EVS XT servers.

This allowed ESPN editors working in 11 edit rooms (with two Avid Symphony and 9 Adrenaline systems) on an Avid Unity server environment in the broadcast center to access clips and create finished segments for air instantly.

Edited segments were pushed back to the EVS XT [2] network in the truck  and played back directly to air or sent to the venue trucks' XT network if they were being incorporated into a larger venue segment.

EVS servers handled the bulk of the data while the extended storage array Windows server was used for accessing offline clips from past events (for adding background perspective to segments on particular athletes) and for archiving.

The most significant challenges facing this new workflow were configuration issues, such as getting all the systems to communicate and work together.  EVS was able to provide a custom application to help automate the file transfer processes between the mobile truck XT system, the BC truck XT[2] system and the Windows server.

While the Winter X Games coverage was handled and broadcast in SD, ESPN is making plans to produce the Summer X Games completely in HD as part of the network's companywide initiative to broadcast all programming in HD.




Want to use this article?
Click here for options!
Get Copyright Clearance

Share this article

blog comments powered by Disqus

 


Current Issue

A view from the top

January 2012

Some of broadcast's brightest reveal where the industry is headed.

Read More articles...

Related Newsletter

Transition to Digital
A twice per month tutorial on digital technology.

Related Posts


Confused about the terminology in an article? Find definitions of common terms and abbreviations in Broadcast Engineering's Glossary.

 


Submit your product for our NAB coverage.

Resources

Broadcast Engineering Newsletters Broadcast Engineering Essential Guides Broadcast Engineering White Papers Broadcast Engineering Videos Broadcast Engineering Podcasts Broadcast Engineering Industry Calendar

Industry Calendar

Broadcast Engineering Glossary of Terms

Glossary

Broadcast Engineering RSS feed

RSS

Interactive Media

Broadcast Engineering Webinars Broadcast Engineering Training Broadcast Engineering Blogs Broadcast Engineering Mobile Apps Broadcast Engineering on Facebook

Facebook

Broadcast Engineering JobZone

JobZone

Broadcast Engineering BE Roll

Blog

Featured Products

A Broadcaster's Guide To Camera & Lens Technology

A Broadcaster's Guide To Camera & Lens TechnologyThis eBook provides both new and veteran shooters an in-depth understanding of the technology that lies between the camera lens and the recording medium and how to maximize a camera's performance.

File Based Technology and Workflow

File Based Technology and WorkflowFile-based technologies have replaced video tape methods for a majority of production and broadcast operations. The worlds of AV and IT are coalescing to create new methods and workflows for media

Digital Television Fundamentals

Digital Television FundamentalsThis course, written by broadcast engineer Phil Cianci, provides a basic tutorial platform on the hows and whys of ATSC digital operation.

Video Compression, Editing and Displays

Video Compression, Editing and DisplaysVideo compression, editing and displays is an in-depth tutorial on MPEG compression technology, editing MPEG content and evaluating color video monitors written by long-time video expert, trainer and writer Steve Mullen, Ph. D.

 

 

Sound Off Podcasts

Erik Moreno, co-general manager of the Mobile Content Venture

MCV racks up successes on way to bright mobile DTV future

2012 will be the year of mobile DTV. That’s the view of Erik Moreno, who along with Salil Dalvi, senior VP for Mobile Platform Development at NBC Universal, is co-general manager of the Mobile Content Venture.

Danny Wilson

OTT year in review

Hear snippets of podcast interviews done throughout 2011 with Pat McDonough of The Nielsen Company, Glen Friedman of Ideas & Solutions!, Danny Wilson of Pixelmetrix and Greg Herman of Watch TV. Pictured is Danny Wilson, Pixelmetrix.

 

Broadcast Engineering Digital Reference Guide

Browse Back Issues

Back to Top