Traditional advertising models won't transfer to the digital age

Apr 24, 2007 8:00 AM

    

It stands to reason that broadcasters shouldn't just transplant traditional advertising models to new media. "We have a brand new way of communicating on the Web," said Steve Haman, co-founder and CEO of Reality Adz, a clearinghouse for user-generated and viral advertising. "Don't just accept the models from broadcast TV, cable TV and the newspaper industry."

One of the benefits of today's on-demand viewing model is that broadcasters have a lot more insight into their audience than they had with the push model of the past. With technology such as Terayon's CherryPicker, network operators gain important flexibility in adding interactive advertising to the distribution of digital video.

With interactivity, advertising can be served contextually and people can chose to opt-in for free or pay programming to avoid advertising. Advertisers benefit because they can now pay on a performance basis and get feedback on what messages and offers generate the most positive response.

Equally important are new ways of advertising. Just as user-generated content is a significant part of the new media landscape, user-generated ads are another byproduct of the democratization of the Internet.

"In the past, the media business required huge capital investment and distribution cost," Haman said. "Now, all you need is an Internet connection and a camera."




Want to use this article?
Click here for options!
Get Copyright Clearance

Share this article

blog comments powered by Disqus

 

Current Issue

Online captioning compliance

May 2012

The FCC has issued captioning requirements for all online video. Learn how to meet the requirements of the new rules and how to automate the technical process.

Read More articles...

Related Newsletter

Mobile TV Update

will provide key insight into the vendors, technology, regulations and business side of this new and exciting opportunity.

Confused about the terminology in an article? Find definitions of common terms and abbreviations in Broadcast Engineering's Glossary.

 


Video Compression, Editing and Displays

Video Compression, Editing and Displays

Video compression, editing and displays is an in-depth tutorial on MPEG compression technology, editing MPEG content and evaluating color video monitors written by long-time video expert, trainer and writer Steve Mullen, Ph. D.

File Based Technology and Workflow

File Based Technology and Workflow

File-based technologies have replaced video tape methods for a majority of production and broadcast operations. The worlds of AV and IT are coalescing to create new methods and workflows for media

Sound Off Podcasts

 

Broadcast Engineering Digital Reference Guide

Browse Back Issues

Back to Top