Nvidia Maximus accelerates graphics workflow

Nov 28, 2011 2:38 PM

    
The new Maximus technology allows a single system for the first time to simultaneously handle interactive graphics and the computer-intensive number crunching associated with project rendering. (Click image to enlarge.)

The new Maximus technology allows a single system for the first time to simultaneously handle interactive graphics and the computer-intensive number crunching associated with project rendering. (Click image to enlarge.)

After 25 years of design and creative professionals anticipating a workstation that simultaneously performs complex analysis and visualization, Nvidia has announced its new Maximus technology.

The new offering accelerates work by enabling a single system for the first time to simultaneously handle interactive graphics and the computer-intensive number crunching associated with the simulation or rendering of the results. These previously needed to be done in separate steps or on separate systems.

The Maximus achieves this by bringing together the professional 3D graphics capability of Nvidia’s Quadro professional graphics processing units (GPUs) with the massive parallel-computing power of the Tesla C2075 companion processor. This unified technology transparently assigns work to the correct processor.

With Maximus-enabled applications — such as those from Adobe, Ansys, Autodesk, Bunkspeed, Dassault Systèmes and MathWorks — GPU compute work is assigned to run on the Tesla companion processor. This frees up the Quadro GPU to handle graphics functions, ensuring the quality and performance demanded by professional users.

Leading workstation OEMs — including HP, Dell, Lenovo and Fujitsu — are now offering workstations featuring Nvidia Maximus technology.




Want to use this article?
Click here for options!
Get Copyright Clearance

Share this article

blog comments powered by Disqus

 

Current Issue

Online captioning compliance

May 2012

The FCC has issued captioning requirements for all online video. Learn how to meet the requirements of the new rules and how to automate the technical process.

Read More articles...

Related Newsletter

Transition to Digital
Provides readers with weekly timely updates on FCC actions, industry news, and station build-out schedules.

Related Posts


Confused about the terminology in an article? Find definitions of common terms and abbreviations in Broadcast Engineering's Glossary.

 


Video Compression, Editing and Displays

Video Compression, Editing and Displays

Video compression, editing and displays is an in-depth tutorial on MPEG compression technology, editing MPEG content and evaluating color video monitors written by long-time video expert, trainer and writer Steve Mullen, Ph. D.

File Based Technology and Workflow

File Based Technology and Workflow

File-based technologies have replaced video tape methods for a majority of production and broadcast operations. The worlds of AV and IT are coalescing to create new methods and workflows for media

Sound Off Podcasts

 

Broadcast Engineering Digital Reference Guide

Browse Back Issues

Back to Top