Cel-Soft develops automated edge-violation indicators for 3-D analyzer

Nov 3, 2011 4:10 PM

    
Using the latest version of Cel-Scope3D, edge violation can be displayed automatically in several ways.

Using the latest version of Cel-Scope3D, edge violation can be displayed automatically in several ways.

Cel-Soft (www.cel-soft.com) has announced automatic detection of edge-violation, a new addition to the feature set of its Cel-Scope3D stereoscopic signal analyzer.

Edge violation is a visual artifact that can arise when part of an object is visible at the edge of one image pair but not at the other. The brain normally compensates for edge violation when viewing the real world, as it does with many other inherent defects of human visual perception. Viewing through a television or cinema frame, however, it can become confused.

Edge violation can be fixed in post production but is best handled when producers are alerted to the problem during the initial shoot. Spotting where edge violations are occurring takes a practiced eye as they may not be obvious.

Using the latest version of Cel-Scope3D, edge violation can be displayed automatically in several ways. Alarm messages can be superimposed on the analyzer's display screen as soon as the violations are detected. Additionally, the offending objects are visually highlighted yellow on the depth map display. With the logging option, edge violations can be automatically logged with time code in a report along with over 30 user-settable parameters and checks.

A cost-effective system for 3-D signal monitoring, Cel-Scope3D 1.4 can analyze file-based content as well as live or recorded signals in dual-stream or multiplexed formats. It allows stereoscopic camera alignment to be performed quickly and confidently, ensuring the 3-D synchronization is accurate from the moment of capture. Footage and edits in a wide range of file formats can be viewed and assessed in real time.

(Regarding illustration):
An example of edge-violation can be seen in the accompanying diagram pair, which shows a street lamp located on the extreme left in the foreground. With the cameras converging on the middle ground, only the right-hand camera is able to display the entire lamp post.

Viewed in 2-D the supporting pillar is only partly onscreen. The rest of the pillar is perceived as being behind the frame. If the shot is viewed in 3-D and the post is in front of the screen plane, then some of it appears to be levitating. This conflict can causes eyestrain, headaches or even nausea.




Want to use this article?
Click here for options!
Get Copyright Clearance

Share this article

blog comments powered by Disqus

 

Current Issue

Online captioning compliance

May 2012

The FCC has issued captioning requirements for all online video. Learn how to meet the requirements of the new rules and how to automate the technical process.

Read More articles...

Related Newsletter

Transition to Digital
Provides readers with weekly timely updates on FCC actions, industry news, and station build-out schedules.

Related Posts


Confused about the terminology in an article? Find definitions of common terms and abbreviations in Broadcast Engineering's Glossary.

 


Video Compression, Editing and Displays

Video Compression, Editing and Displays

Video compression, editing and displays is an in-depth tutorial on MPEG compression technology, editing MPEG content and evaluating color video monitors written by long-time video expert, trainer and writer Steve Mullen, Ph. D.

File Based Technology and Workflow

File Based Technology and Workflow

File-based technologies have replaced video tape methods for a majority of production and broadcast operations. The worlds of AV and IT are coalescing to create new methods and workflows for media

Sound Off Podcasts

 

Broadcast Engineering Digital Reference Guide

Browse Back Issues

Back to Top