ESPN, EA Sports unveil virtual graphics for NBA Finals coverage

Jun 25, 2009 12:26 PM


             
The NBA Virtual Player Card provides an innovative way to showcase a player and his stats along with incorporating real studio display monitors.

The NBA Virtual Player Card provides an innovative way to showcase a player and his stats along with incorporating real studio display monitors.

During the NBA Western Conference Finals, ESPN and EA Sports joined to introduce two new virtual graphic applications. The NBA Virtual Player Card and the EA Sports Virtual Playbook enabled ESPN’s commentators to have greater interaction with realistic-looking, virtual players as they analyzed highlights and player matchups.

The NBA Virtual Player Card virtually placed a player in the studio next to the anchor, offering a dynamic, 30fps graphics package that shows the player in motion. The virtual environment provided an innovative way to showcase the player with his stats along with incorporating real studio display monitors and anchors to give the segment a high-end, cohesive presentation.

EA Sports and ESPN developed the Virtual Playbook last fall for the sports network’s NFL studio shows. The electronically generated effect allowed commentators to dissect plays using up to 10 virtual players on a regulation-size basketball court. EA Sports Virtual Playbook was used during “SportsCenter” NBA pregame shows, NBA halftime segments and ESPN news throughout the playoffs. The EA Sports Virtual Playbook is an Emmy-award winning application created using feeds from regular ESPN studio and event cameras that incorporate EA Sports’ in-game graphics that depict real game scenarios. This allows hosts, analysts and virtual players to move realistically around the studio set to help demonstrate plays and scenarios.


Want to use this article?
Click here for options!
Get Copyright Clearance


blog comments powered by Disqus

Related Newsletter

Transition to Digital
Provides readers with weekly timely updates on FCC actions, industry news, and station build-out schedules.

Confused about the terminology in an article? Find definitions of common terms and abbreviations in Broadcast Engineering's Glossary.

 

Browse Back Issues

Featured White Papers

A Mechanism to Recover Lost MPEG / IP Delivery Data in Real Time

sponsored by: Sencore

In the ever advancing world of media content delivery, MPEG over IP (MPEG/IP) has been gaining popularity for a number of reasons. MPEG/IP delivery offers lower costs, higher bandwidth, greater efficiency, and new application possibilities over the traditional methods, such as: Asynchronous Transfer Mode (ATM) and RF networks. Along with the benefits, come a number of challenges. One of the biggest challenges is a mechanism to recover lost data in real-time. This paper will attempt to shed some light on the inner workings of the real-time data recovery mechanism: Pro-MPEG Code of Practice #3 Forward Error Correction (CoP#3 FEC). Read Now

Increase Multi Camera Studio Production with Instant Tapeless Technology

sponsored by: EVS

This white paper introduces you to EVS Instant Tapeless Technology and will explain how to apply it in multi-camera studio production for dramas, series, talk shows, and any other studio productions.... Read Now.

Resources

Broadcast Engineering Newsletters Broadcast Engineering Essential Guides Broadcast Engineering White Papers Broadcast Engineering Videos Broadcast Engineering Podcasts Broadcast Engineering Industry Calendar

Industry Calendar

Broadcast Engineering Glossary of Terms

Glossary

Broadcast Engineering RSS feed

RSS

Interactive Media

Broadcast Engineering Webinars Broadcast Engineering Training Broadcast Engineering Blogs Broadcast Engineering Forums Broadcast Engineering on Facebook

Facebook

Broadcast Engineering JobZone

JobZone

Broadcast Engineering BE Roll

Blog

 

Back to Top