Neyrinck releases new SoundCode for broadcast/Dolby E

Nov 9, 2009 12:30 PM

    
The effects of metadata on dynamic range control, downmixing and dialnorm can now all be listened to in real time and can be switched in and out separately.

The effects of metadata on dynamic range control, downmixing and dialnorm can now all be listened to in real time and can be switched in and out separately.

Neyrinck, a surround-sound software developer, has released a major update to its SoundCode for Dolby E and SoundCode for broadcast. The new software version 1.2 adds Dolby metadata emulation monitoring and MXF OP1a workflow features for broadcast mixing and delivery.

Version 1.2 also adds a broadcast emulator plug-in to its suite of features. The real-time emulator features Dolby Digital metadata emulation for use while mixing and monitoring 5.1 and LtRt audio for television broadcast. The effects of metadata on dynamic range control (DRC), downmixing and dialnorm can all be listened to in real time and can be switched in and out separately.

All metadata can be edited in real time and can be received externally from Dolby hardware via RS-485. Version 1.2 also adds MXF OP1a audio import and export directly into and out of the Pro Tools timeline.

The version 1.2 update will be free for existing owners of SoundCode for Broadcast and Dolby E as an online download.




Want to use this article?
Click here for options!
Get Copyright Clearance

Share this article

blog comments powered by Disqus

 

Current Issue

Online captioning compliance

May 2012

The FCC has issued captioning requirements for all online video. Learn how to meet the requirements of the new rules and how to automate the technical process.

Read More articles...

Related Newsletter

Transition to Digital
Provides readers with weekly timely updates on FCC actions, industry news, and station build-out schedules.

Related Posts


Confused about the terminology in an article? Find definitions of common terms and abbreviations in Broadcast Engineering's Glossary.

 


Video Compression, Editing and Displays

Video Compression, Editing and Displays

Video compression, editing and displays is an in-depth tutorial on MPEG compression technology, editing MPEG content and evaluating color video monitors written by long-time video expert, trainer and writer Steve Mullen, Ph. D.

File Based Technology and Workflow

File Based Technology and Workflow

File-based technologies have replaced video tape methods for a majority of production and broadcast operations. The worlds of AV and IT are coalescing to create new methods and workflows for media

Sound Off Podcasts

 

Broadcast Engineering Digital Reference Guide

Browse Back Issues

Back to Top