What is in this article?:
- Turner Studios endures its own madness in televising 2013 NCAA basketball tournament
- Other highlights
This year marked the third that Turner Studios has worked on an NCAA March Madness event for its parent Turner Broadcasting System (TBS).
Now that the madness of yet another NCAA men’s college basketball tournament has been televised and all of the cameras, lights and cable has finally been put away, it’s time to reflect on the highly coordinated, multi-site effort accomplished by numerous teams at Turner Studios, based in Atlanta, and its close collaboration with CBS Sports in New York. Looking at the sheer numbers of components and staff collaboration alone, and the coordination it required, is breathtaking in its scope.
When he could catch his breathe — about a week after his part of the tournament was over — Craig Heyl, senior vice president of Turner Studios, a division of Turner Broadcasting System, Inc., sent an internal memo to his staff (and the entire company) that recognized those responsible.
“Everyone involved should feel proud of their accomplishments across Turner Studios,” he wrote to the team. “It’s the sum of the parts that makes this all possible.”
This year marked the third that Turner Studios has worked on an NCAA March Madness event for its parent Turner Broadcasting System (TBS). The effort involved staff from Turner’s Field Operations, Graphics/Compositing and Post Production departments. (That’s aside from Turner’s digital media department and the comprehensive online media effort it staged to bring content to computers and mobile devices.)
For March Madness 2013, Turner Studios worked closely with its Global Technology & Operation teams and Turner Sports to help produce 67 studio shows across 41 games televised, all in high definition.
“To say the least, it was an incredible team collaboration,” Heyl told Broadcast Engineering online.
Production reached across every department in Turner Studios and included studio shows, round-the-clock engineering and technical support, game feeds and highlights editing, remote truck operations, show opens, promotions and teases, and production graphics.
Turner’s TS2 remote production truck, one of two new rigs that will hit the road this year, was on-site to televise the San Jose regional games, where it helped produce a total of six games (or 15 hours of live television). The all-HD truck, designed by Turner Studios Field Operations, includes a 4 M/E Grass Valley production switcher, an Evertz EQX video router, EVS replay servers, a dozen Sony HDC-2500 cameras (with Canon lenses) and a Calrec audio mixing console. Along the way, the TS2’s remote engineers and drivers logged approximately 400 man-hours during the tournament. Turner Studios Remote Camera/Tape operators logged approximately 560 hours capturing game footage over four to six separate live location broadcasts.