The fundamental elements of media workflows

Mar 1, 2009 12:00 PM, By Al Kovalick

             

Another graphical modeling tool is BPMN. Don't be put off by the business term in the name. The tools translate to media workflows as proven by their usage by some systems integrators. The modeling in BPMN is made by simple diagrams with a small set of graphical elements. The four basic categories of elements enable designers to describe media flows:

  • Flow objects: events, activities and gateways.
  • Connecting objects: sequence flow, message flow and association.
  • Swim-lanes: pool and lane.
  • Artifacts: data objects, group and annotation.

Fortunately, there are reasonably inexpensive layout tools for both UML and BPMN.

Process orchestration

Figure 5. Fundamental media transfer modes

Figure 5. Fundamental media transfer modes
Click to enlarge

There are three primary media flows using networked media techniques. (See Figure 5.) Physical videotape methods are not included.

Digital networking has enabled these three modes of media transfer. Mode 1 is the ubiquitous file transfer at rates less than, approximately equal to and greater than video real time. The second mode is streaming over IP or some other link type. The mother of this type is video over SDI — the workhorse of the modern facility. Video over SDI is not considered networked media in that SDI is not networkable but exists as a switched circuit.

Video over IP is common for distribution to the end user, including Web media and IPTV related services. In the professional facility, video over IP has yet to replace SDI. Until Ethernet has an equivalent synchronous version with guaranteed low latency (QoS specs like SDI), SDI will remain the ruling incumbent. The IEEE is developing such technology. The 802.1 Audio/Video Bridging Task Group is developing a comprehensive set of standards to enable high-quality, low-latency streaming of time-sensitive applications. These standards will specify a means for time synchronization (IEEE 802.IAS), a resource reservation protocol (IEEE 802.1Qat), and a set of forwarding and queuing rules that bound the variability of delay in an AVB network (IEEE 802.1Qav). These are new standards, and it will require time for the industry to embrace them if it ever does.

Figure 6. Three common media fl ow models

Figure 6. Three common media fl ow models
Click to enlarge

The third method of media transfer is storage access. This is distinctly different from the other two methods. Storage access supports the read/write of data in random access style using storage area network (SAN) or network attached storage (NAS). There are storage systems specifically designed to support the real-time (in a video sense) access to hundreds of simultaneous Ethernet-connected HD media clients with no-excuse data delivery.

These three methods are the building blocks for the modern media facility. Designers must use wisdom when selecting one method over another. A big mistake when doing a new design is to mimic a videotape workflow using networked media. Videotape flows are limited in many ways, and networked media allows for many dimensions not permitted using only tape.

Comparing flow types

Next, let's compare three flow types — one using pure streaming and two using file transfer. (See Figure 6 above.) The general idea is to process an incoming video signal program as follows: ingest/record, apply an aspect ratio convert and add side panels, add a lower-third graphic and finally output the result. The top flow is most commonly seen using SDI (or AES/EBU links for audio-related applications) connectivity. Of course, a process may be any transform or human-assisted means. For live events demanding a minimal in/out latency (few video frames), SDI streaming connectivity is often used.

The middle flow uses the bucket brigade method. First, the entire program is ingested and saved to storage. Then, either by a file transfer between processes or via an intermediate “parking place” storage device, the program file is moved to the aspect ratio converter (ARC) process then to the graphic composite overlay process, and finally is output. In each step, the entire file is imported to a process and then exported to the next process in the chain. Hence, the bucket brigade nickname.




Want to use this article?
Click here for options!
Get Copyright Clearance

Share this article

blog comments powered by Disqus

 


Current Issue

A view from the top

January 2012

Some of broadcast's brightest reveal where the industry is headed.

Read More articles...

Related Newsletter

Transition to Digital
A twice per month tutorial on digital technology.

Related Posts


Confused about the terminology in an article? Find definitions of common terms and abbreviations in Broadcast Engineering's Glossary.

 


Submit your product for our NAB coverage.

Resources

Broadcast Engineering Newsletters Broadcast Engineering Essential Guides Broadcast Engineering White Papers Broadcast Engineering Videos Broadcast Engineering Podcasts Broadcast Engineering Industry Calendar

Industry Calendar

Broadcast Engineering Glossary of Terms

Glossary

Broadcast Engineering RSS feed

RSS

Interactive Media

Broadcast Engineering Webinars Broadcast Engineering Training Broadcast Engineering Blogs Broadcast Engineering Mobile Apps Broadcast Engineering on Facebook

Facebook

Broadcast Engineering JobZone

JobZone

Broadcast Engineering BE Roll

Blog

Featured Products

A Broadcaster's Guide To Camera & Lens Technology

A Broadcaster's Guide To Camera & Lens TechnologyThis eBook provides both new and veteran shooters an in-depth understanding of the technology that lies between the camera lens and the recording medium and how to maximize a camera's performance.

File Based Technology and Workflow

File Based Technology and WorkflowFile-based technologies have replaced video tape methods for a majority of production and broadcast operations. The worlds of AV and IT are coalescing to create new methods and workflows for media

Digital Television Fundamentals

Digital Television FundamentalsThis course, written by broadcast engineer Phil Cianci, provides a basic tutorial platform on the hows and whys of ATSC digital operation.

Video Compression, Editing and Displays

Video Compression, Editing and DisplaysVideo compression, editing and displays is an in-depth tutorial on MPEG compression technology, editing MPEG content and evaluating color video monitors written by long-time video expert, trainer and writer Steve Mullen, Ph. D.

 

 

Sound Off Podcasts

Erik Moreno, co-general manager of the Mobile Content Venture

MCV racks up successes on way to bright mobile DTV future

2012 will be the year of mobile DTV. That’s the view of Erik Moreno, who along with Salil Dalvi, senior VP for Mobile Platform Development at NBC Universal, is co-general manager of the Mobile Content Venture.

Danny Wilson

OTT year in review

Hear snippets of podcast interviews done throughout 2011 with Pat McDonough of The Nielsen Company, Glen Friedman of Ideas & Solutions!, Danny Wilson of Pixelmetrix and Greg Herman of Watch TV. Pictured is Danny Wilson, Pixelmetrix.

 

Broadcast Engineering Digital Reference Guide

Browse Back Issues

Back to Top