Signals and formats

Jul 1, 2008 12:00 PM, By Phil Cianci

New standards, codecs and equipment create a need to analyze conversion requirements and workflows.


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Digital broadcast systems are increasingly dependent on signal and format conversion. Interoperability has plagued many installations and stalled system commissioning due to unexpected signal and format compatibility problems in new, unfamiliar equipment.

In the analog world, signal conversion included processes such as transforming between serial and parallel control; producing subcarrier, horizontal and vertical pulses from composite sync; modulating a baseband signal on an RF carrier; and frequency up/downconversion. Format conversion generally meant converting between RGB and Y, R-Y, B-Y.

DTV offers a toolkit and leaves presentation and compression format choices to each broadcaster. Video can be 1080p, 1080i or 720p. Compression formats include DV, AVC, VC-1, HDV, JPEG2000, MPEG-1 and MPEG-2. Audio can be mono, stereo, 5.1, PCM, AES3, Dolby E, AC-3 or MP3. Usually, there is a mixture of these formats.

As challenging as this is, the influx of IT- and computer-based broadcast systems have introduced new technology layers (networks, storage, various operating systems and security) as well as new format interoperability issues.

This technology diversity has exponentially increased the types of signal and format conversions required for daily broadcast operations compared with the predigital era. Solving unanticipated issues after a system is installed and is at least partially operational costs time and money. It's better to consider all conversion scenarios before committing to a design.

Signal or format?

Table 1. RS232/42/485 physical characteristics

Table 1. RS232/42/485 physical characteristics
Click to enlarge

One engineer's format conversion is another's signal. Is SDI a signal or a format? The differences between signals and formats can be defined in a simple, but precise manner. Signals are physical, while formats are methods used to convey information.

Physical attributes that constitute a signal include voltage level, technology — such as Transistor-Transistor Logic (TTL), low-voltage differential signaling (LVDS), etc. — or medium (optical or electrical). A signal conversion changes any or all of these characteristics.

Figure 1. Comparison of distribution circuits

Figure 1. Comparison of distribution circuits
Click to enlarge

A description of RS-232, RS-422 and RS-485 standards illustrates the differences between signals and formats. Physical attributes of each standard are listed in Table 1. Figure 1 on is a conceptual schematic diagram of how each standard is implemented on the physical layer. Figure 2 shows the common data format used by all three standards. Note that there is a clear distinction between the different physical signals, while the same data format is used.

Yet, digital data communication has a signal component — the method used to physically convey ones and zeros. Types of digital signals include non-return-to-zero (NRZ), non-return-to-zero-inverted (NRZI) and Manchester/biphase mark. (See Figure 3, below.) Another consideration is that logic signals can be positive, where a high voltage value represents a one or negative and a low voltage is a one. A difference in physical signals is why some equipment can lock to an SDI (NRZI) input while ASI (NRZ) causes problems.

Presentation and compression formats

Figure 2. An illustration of the common data format

Figure 2. An illustration of the common data format
Click to enlarge

The term format is harder to describe and often used loosely. Two broad categories cover the way the term is used with respect to audio and video. First is the concept of presentation format. For video, this includes pixel grid, refresh rate, scanning method, color space and aspect ratio. For audio, it includes the number of speakers, delivered services and sample rate.

The need to support multiple presentation formats has complicated reference (sync) conversion. In the analog domain, NTSC and PAL sync were sufficient. DTV requires 1080i, 720p 59.94, 50, 23.98 and more reference signals to be routable. Then there are the added challenges of specialty syncs such as trilevel and Dolby Black.

MPEG-2, AVC, VC-1, AC-3, Dolby Digital Plus and AAC are used on a daily basis in broadcast production workflows and transmission air chains. Conversion between compression formats is an integral part of broadcast operations and best handled transparently without explicit operator intervention.

Media file conversions

With the increased dependence on computing resources, network distribution, file storage and software, new dimensions have been added to the conversion scenario. For example, if graphics production is Mac-based, will content be portable to PC-based editing and compositing systems?

Figure 3. Digital logic signal comparison

Figure 3. Digital logic signal comparison
Click to enlarge

Consider the SMPTE/EBU definition of content as essence plus metadata. Essence and metadata (wrapper) format support can lead to interoperability problems among servers from different vendors. A conversion from an MXF MPEG-2 file to QuickTime AVC, for example, consists of two independent format conversions: essence and wrapper. The receiving device must be able to transform both the essence and metadata wrapper for the file transfer to succeed.

Compression conversions are complex. For example, MPEG-2 uses 8 × 8 blocks of pixels for compression processing. MPEG-2/AVC allows pixel blocks to be various sizes. Hence, an MPEG-2/AVC format converter must make decisions based on motion vectors and determine which block size results in the largest data reduction and best image quality. This takes massive amounts of processing power and delays in the video signal chain. Lip sync can be affected, further complicating system design.

Now consider metadata wrapper formats. In simple terms, there are two basic essence wrapping techniques. In one approach, the media file structure consists of a header, essence and possibly a footer. The entire file must be transferred to a device before playout can begin. In contrast to this technique, a frame-based methodology treats each frame as a file. This enables streaming. Playout can begin as soon as a complete frame file is received.


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