The evolution of production switchers

Today’s switchers come with a dazzling array of capabilities.

The next step

My column has been about technology in transition for more than a decade. I have to admit that I only partly saw the logical extension of the evolution of switchers until recently.

What if there was a simple box with tons of processing capability in a platform best described as a deep layering engine? Think of a conventional M/E as what it really is, a highly structured set of layers with transitions possible in each layer.

Taking this to the logical extension, what if that same layering capability could be described not as nested or infinite re-entry of descrete M/Es, but rather as a set of layers that could even be described completely in human readable text (XML) so that new instructions for switcher “configuration” could be authored in many different applications. Transitions can be made to appear global or affect a single element in a single layer of a deep composite of many elements.

Make that processing stack deep enough, with a boat load of memory, present sufficient inputs to it, and you effectively have a very complex, very powerful switcher that can be redefined any way necessary.  Control panels truly become a user interface.

Though this may seem a bit futuristic, it is quite possible with current processing technology that arises in part from video processing developed for the gaming industry. Such a system would be inherently reprogrammable to do many different tasks, including digital effects, titling, compositing and essentially all the processes we are used to seeing in a production or master control switcher.

When musing about this with a colleague, it was suggested to me that a system like this might cost a fraction of a large production switcher and could allow a training facility to be built. TDs who have no experience with the latest model might sit down at perhaps a touch screen control panel, which could be configured to look just like any production switcher, but more importantly could be reprogrammed to act like others at will.

Even more powerful, though, is changing the function of the switcher completely to suit the immediate need. The processing frame could be a master control switcher one minute and a production switcher the next. Integrating graphics and commercials into a sports broadcast might be as simple as giving control of the master control electronics to a production control room with a different user interface running, perhaps at the same time that master control sees its panel just like usual. Lower cost in total, more utility and future extensibility — all in a compact package that harkens to its roots as a computer game console.


John Luff is a television technology consultant.

Discuss this Article 1

Anonymous (not verified)
on Nov 29, 2012

The problem with touch screens is you have to look at them to use them. If you have a modern car with a touch screen radio think about how you use it for a second. To operate any of the controls you have to take your eye off the road and look at the function your about to press. You can leave your finger on the button or feel for the control you require. The same is true for production switchers. The tactile buttons need to be there so we can concentrate on the incoming pictures looking for reactions or incidents.

In some ways the switchers are already very powerful programmable boxes and they keep improving. The touch screen is there for the functions that require programming or extra attention leaving the switch to the control panel.
The desk I am currently working has 30 keyers and the ability to use 10 M/Es so power will never be an issue. The problem will always be control in a live situation.

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